From fundamentals to practice — a hands-on guide to Apple's GPU framework. Buffers, textures, and shaders; the render pipeline and compute; and the tools that capture, profile, and diagnose a real frame.
Every concept is illustrated — the GPU pipeline drawn out step by step — and paired with complete, runnable Metal and MSL code you can drop straight into a project. Each article goes deep: not just which API to call, but what the hardware actually does with it. These are real pages, in light and dark.
One throughline in two parts. Part I — Metal Fundamentals takes you from your first command buffer to a full pipeline on screen. Part II — Tools & Diagnostics — the half most Metal books skip — is how you read a frame like a profiler and make it fast.
MTLBuffers for the GPU.A modern web book you read right in the browser — no app to install, nothing to download. A few things make it comfortable to read:
Two parts · 8 chapters · 25 illustrated articles — Metal Fundamentals and Tools & Diagnostics. Lifetime access, including future revisions.