Books for Developers Who Want to Go Deeper

In-depth technical books for experienced developers who want to master the hard parts

Apple Metal: From Fundamentals to Practice — book cover

Apple Metal: From Fundamentals to Practice

25 articles

A hands-on guide to Apple's GPU framework. Buffers, textures, and shaders; the render pipeline and compute; and the tools that capture, profile, and diagnose a real frame. Every concept is illustrated, with complete, runnable Metal and MSL code you can drop straight into a project.

GPU Buffers Textures Shaders (MSL) Pipeline Frame Capture
Read: English
George Ostroborod
George Ostroborod
15 years of developing image and video editing apps
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About Accessibility on iOS — book cover

About Accessibility on iOS

27 articles · more on the way

A practical deep dive into iOS accessibility technologies — VoiceOver, Switch Control, Voice Control, and Dynamic Type. Packed with screenshots, real-world examples, and analysis of real apps. Covers both SwiftUI and UIKit approaches to making apps usable by everyone.

VoiceOver Switch Control Voice Control Dynamic Type SwiftUI UIKit
Mikhail Rubanov
Mikhail Rubanov
14 years of developing mobile applications on iOS
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